GM48 Entry - Lost In The Fall
A downloadable game
My first 48 hour jam!
After receiving a lot of feedback for the game I figured I would archive this here, and potentially in the future take the notes I received and try and improve upon this to really flesh out a fun little puzzle game.
The big takeaways from this experience were that making a game in only 48 hours was exhilirating, prototypes became finished products, polish was nowhere to be seen, but I got a game done start to finish and that proved to myself that I was indeed capable of such a feat.
The feedback I received was majorly positive about the mechanic itself, and the exploration of said mechanic with some of the barriers I created.
Feedback I want to take into account:
Smaller levels to get across the same concepts -most people found that while the levels were fun, there were parts that dragged on a bit too long, this could be dealt with by simply shrinking down the levels making them a bit more space efficient.
Feedback on the gates - for the large and small size gates players said that it would be way better if they knew what size they had to be to pass, while this was a thought early on, I didn't add it to add to the 'unknown puzzle' idea, but turns out first gut reaction was right, players want to know what they have to do on more than just feeling.
Sound and Art - Obviously with only so many hours in 2 days, something had to go, and unfortunately I had to toss out sound and good art, naturally I would add that in to actually have something that looks and sounds nice and not only has some interesting puzzle designs.
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