YOU CRUEL PERSON xD It's fun! Definitively not the game for midnight but I'll play more of it. It's a little difficult to pull the sword up but maybe that's just my mouse sensitivity but it's good! Great work!
Ahh thank you so much! Some are saying different browsers have different sensitivity for the game, which is...just a little frustrating XD, but thank you again for playing!!
Worked much better on Chrome than in Firefox for the mouse issue. Really hard game. Took me a while to climb the mountain till I got to the cliff and fell quite a ways down. Couldn't make it to the end. Interesting concept. I think maybe some indicators like your cooldown to dash and maybe an additional indicator on where the mouse actually is in relation to the sword might help? Interesting game overall!
That is really good to know for browser differences! Certainly the biggest thing I'm a little upset about in the end. But thank you so much for playing and this feedback def fits with what my thought was. I didn't have time (I was finishing this up at 4am last night before my 8am work meetings) but I agree having some dash indicator and knowing where your mouse is similar to the highlight on the hammer in getting over it are the FIRST things I want to add to this when I can.
Didnt expect to play Getting over it, the game is nice. I have just one little thing, maybe the mouse sensitivity could be higher, at first i though the game isnt working. Great game!
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YOU CRUEL PERSON xD It's fun! Definitively not the game for midnight but I'll play more of it. It's a little difficult to pull the sword up but maybe that's just my mouse sensitivity but it's good! Great work!
Ahh thank you so much! Some are saying different browsers have different sensitivity for the game, which is...just a little frustrating XD, but thank you again for playing!!
Worked much better on Chrome than in Firefox for the mouse issue. Really hard game. Took me a while to climb the mountain till I got to the cliff and fell quite a ways down. Couldn't make it to the end. Interesting concept. I think maybe some indicators like your cooldown to dash and maybe an additional indicator on where the mouse actually is in relation to the sword might help? Interesting game overall!
That is really good to know for browser differences! Certainly the biggest thing I'm a little upset about in the end. But thank you so much for playing and this feedback def fits with what my thought was. I didn't have time (I was finishing this up at 4am last night before my 8am work meetings) but I agree having some dash indicator and knowing where your mouse is similar to the highlight on the hammer in getting over it are the FIRST things I want to add to this when I can.
Didnt expect to play Getting over it, the game is nice.
I have just one little thing, maybe the mouse sensitivity could be higher, at first i though the game isnt working.
Great game!